A while ago, through what I can only assume to be a chance encounter, I landed an art commission with a VERY right deadline.
A full art piece, a capsule art for a Steam game, tbd within 10-ish days, shortened further by negotiations and the time it took to solidify the deal.
Was the process stresfull? Was the rush exhausting? Yes, absolutely! Yet In spite of this, working on "Aquametsis," a badass Tactical Imsim set in a flooded world, while having to constantly consult with the devs and the main concept artist - was an absolute pleasure and an honor.
If by chance, my services are required again - They will be granted with all the pleasure in the world.
Music: The thing - Anarctica, winter 1982